![]() ![]() Tag Assault combos combine the bound properties of juggles with the tag combo function explained previously. Tag Assault is probably the most anticipated feature added to TTT2. Lastly, there are also unique "Special Tag Team Combo's" with certain teams that only they can be capable of, these are still being discovered but Hwoarang/Baek and Nina/Anna are potential teams: The rules for breaking throws still apply for tag grabs everything depends on which limb was used to grapple you. These are specific tag grabs only possible with those combination of characters but there are also the generic tag grabs which can be done by simply pressing 2+5. The below grabs were done by pressing hcb+1+2 with Christie/Eddie & 1+3~5 with Zafina and True Ogre as her partner. Lee has the vastly superior wall carry compared to Steve so he ended his portion of the juggle with a tag launcher before tagging in Steve to finish the combo and eliminate as much red health as possible: ![]() The tag launchers aren't only restricted to the beginning of the combo, they can be done at the end of a combo as well for example seen with Lee and Steve. The advantage of using these tag combo’s is to eliminate the red health from your opponent so they won’t be able to recharge their health when tagged out: Tag combo essentially involve the point character landing a launcher and quickly pressing the tag button simultaneously to leave the play field and allow their partner to complete the combo. Tag combos are a returning staple from the original Tekken Tag Tournament. However, this is very different from MvC where the assists characters have the damage heavily scaled against them, but in TTT2 the outgoing character getting combo’ed has damage scaled down for them. So if you miss you will get owned by the incomming character, but if you get a happy birthday you’ll indulge yourself in beating on both of your opponents simultaneously. There are also risks associated with punishing wall tags but with an equal reward as seen below: The damage isn’t as severe as getting caught with a launcher when doing a raw tag, but the damage still is pretty serious. So if a character lands, they are pretty much safe from any attack, but what they have to be careful is not to get hit before landing or else you’ll be floated and eat a complete combo. ![]() But there are several unique properties with wall tags such as better recovery and its own potential risks: When a character tags out from a wall, their partner comes jumps in rather than runs in so the run in properties seen above won’t be possible with wall tags. The brand new feature in Tekken Tag 2 is of course tagging with walls behind you since the original Tekken Tag Tournament only had infinite stages. Also, those 3 attacks above are generic for the entire cast but the unique tag in attacks are also possible with this such as Dragunov’s WR+2, Julia’s WR+1, King/A.King’s iSW, etc. I couldn’t find a video of someone using the tag in Slash kick but I just put it there to make sure everyone knows it’s part of it. These are some great tools to have keep your opponent guessing. When you tag out, the game system recognizes the incoming character in a running state and allows you to do specific attacks that were only possible if you were already running like the head dive, baseball slide, and slash kick: Raw tagging in has some special properties. It's still unconfirmed whether or not it's completely safe or not but this is the information provided by the Arcadia magazine. You can minimize the recovery window by doing an Ukemi Tag which can be done by hitting 5 RIGHT when you hit the floor to make a quick tag which is safer than the usual raw Tag. This isn’t the case anymore and you have to be much more careful with your tags: In the original Tekken Tag, you could tag cancel by pressing u,u/b to instantly enter in a blocking stance to protect yourself from an oncoming attack. However, it’s extremely unsafe and you can easily get punished for it. Since you only have control over one character at a moment in time you switch between them by pressing the 5 button. Now to talk about the 2 v 2 (or 2 v 1) mechanics of this game. Not only does it introduce a brand new mechanic which looks flashy as hell, but promotes an onslaught of creativity that will ensure the legs of this game for the future and beyond. This is the first sequel to the orignal Tekken Tag Tournament and Namco took major strides in making this game much more grandeur than its predecessor. Finally, the last topic to cover the basis of Tekken Tag Tournament 2 is the tag system itself.
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